One:One
Project Type
Drexel MS in Human Computer Interaction Thesis
TEAM
Tarun Hari, Kellan Cartledge
LOCATION
Philadelphia, PA
IMPACT
A robust immersive experience for students to learn and collaborate remotely.
Introducing “one:one” – a VR experience designed to solve challenges faced by students (Drexels College of Computing and Informatics) adapting to the hybrid mode of collaborating and socializing, also known as the ‘new normal’.
The Process
User Research
Observation - Exploring existing socializing applications in VR
The first step was exploring existing VR applications that help users socialize. This process involved not only observing but also participating in Altspace VR, Half+Half and Spatial which are VR applications that afford users to the ability to socialize. Studying competitors was important to understand what works and what doesn’t.
User Surveys & Interviews
To gather insights and pain-points into existing tools students use to collaborate and obstacles students face in socializing and collaborating, a survey was sent out to 45 students and 3 interviews were conducted. The target user group was Drexel College of Computing and Informatics Students.
Personas
Personas were created to identify the target user groups and problems they face to help in coming up with a solution.
Brainstorming/Sketching
Diagramming
A diagram was then created to identify the main functions of each space, emotions the space evokes and the environment. The final experience however combines the study group and one to one space and omits the recreation space.
User Testing
After the ideation phase, I conducted three user tests and gained insights which shaped the final prototype.











